Youtube Facebook Twitter Instagram

This is Invictus Racing League,
passionate racing enthusiasts
who enjoy clean and competitive racing

 

Apply to Race

Welcome to Invictus Racing League. To ensure fair and consistent governance of our race events and to strive in creating a respectful environment, IRL have established the following regulations and sporting code. The IRL regulations; and any addenda, will govern all race events sanctioned by Invictus Racing League.

It is the obligation and responsibility of all IRL members to read, understand and abide by the IRL regulations and sporting code at all times. IRL may revise any or all IRL regulations and may publish supplementary regulations pertaining to an individual series or event(s). Supplementary regulations will be used to augment and/or modify sections to ensure fair and consistent competition in any additional race event(s) organised by IRL.

 

CONTENTS

1. PRE-RACE

1.1 DRIVER PRESS CONFERENCES/MEDIA EVENT(s)

1.2 NON-ATTENDANCE/ABSENCE(s)

 

2. FORMULA ONE WORLD CHAMPIONSHIP

2.1 RACE EVENTS

2.2 CAR SELECTION

2.3 DISCORD & SOCIAL MEDIA

2.4 RACE FORMAT

2.5 HEADSETS

2.6 STREAMING/LIVE BROADCASTS

2.7 RECORDING RACES

 

3. RACE EVENT FORMAT/RULES

3.1 QUALIFYING

3.2 DRIVING STANDARDS

3.3 CORNER CUTTING

3.4 YELLOW FLAGS/SAFETY CAR & VIRTUAL SAFETY CAR

3.5 PIT STOPS

3.6 DRAG REDUCTION SYSTEM (DRS)

3.7 JUMP STARTS

3.8 PAUSING THE GAME

 

4. GENERAL BEHAVIOUR

4.1 COMMUNICATION

4.2 LOBBY ETIQUETTE

4.3 WEBSITE ACTIVITY/ENGAGEMENT

 

5. INTERNET CONNECTION & LAG

5.1 INTERNET TEST/ASSESSMENT RACE(s)

5.2 INTERNET LAG

 

6. DISCONNECTIONS

6.1 LOBBY DISCONNECTIONS

6.2 LOBBY COLLAPSE/SPLIT LOBBY

6.3 DISCONNECTIONS DURING THE RACE

 

7. STEWARD’S OFFICE

7.1 STEWARD'S PANEL

7.2 RULE ENFORCEMENT

7.3 RACING INCIDENTS

7.4 STEWARD HARASSMENT/INFLUENCING & MANIPULATION

 

8. POST-RACE

8.1 RACE RESULTS

8.2 CLASSIFICATION & CHAMPIONSHIP POINTS

 

9. IRL FORMULA 1 WORLD CHAMPIONSHIP

9.1 RACE SCHEDULE/CALENDAR

9.2 DRIVER & CONSTRUCTOR CHAMPIONSHIPS & TROPHIES

9.3 LEVEL POINTS

 

1. PRE-RACE

1.1 DRIVER PRESS CONFERENCES/MEDIA EVENT(s) - Drivers may receive an invitation to participate in media and promotional events on the build-up to official IRL Formula One league races. Participation will be in the format of driver press conferences. A maximum of two representatives will be invited from each league to participate in the press conferences by the relevant league admin(s).

IRL encourages those invited to the press conferences, to participate in the pre-race media event(s) when asked to do so.

 

1.1.1 PODIUM CEREMONY & POST-RACE MEDIA ACTIVITIES - Drivers who secure 1st, 2nd and 3rd positions in official IRL Formula One race events will be invited to participate in the post-race podium interviews hosted by the designated league commentator(s).

 

1.2 NON-ATTENDANCE/ABSENCE(s) - If you are unable to attend any league race(s), you are responsible for informing the relevant league admin(s) before the designated deadline outlined below. You must ensure that the league admin(s) have received, and confirmed your notice of non-attendance.

When informing league admin(s), you must ensure that you give sufficient notice, if not, it will be viewed as an uninformed absence and may risk your position within the league.

  • You must personally notify the league admin(s)
  • Notifications from friends or fellow members are insufficient
  • Sufficient notice is required
  • Notification of non-attendance must be given prior to 6pm (UK) on race day
  • Drivers are permitted 3 non-attendances
  • Drivers who have been unable to attend 3 race events will have their position in the league reviewed

2. FORMULA ONE WORLD CHAMPIONSHIP

2.1 RACE EVENT(s) - The league admin/host will create a lobby to host the race event(s) at the designated time of 7.50pm (UK) with the event starting at 8pm (UK). Drivers who are attending the race event are advised to join the race lobby by 7.55pm (UK). There will be no delays to the race event(s) start time.

Members are reminded not to press READY in the lobby until instructed to do so by the league admin(s). This is to ensure that all members attending the race event(s) are present.

 

2.1.1 LOBBY FAILURES/CRASHES/ERRORS – The league admin/host will create a lobby to host the race event(s) in accordance with RULE 2.1. If there are failures/issues in creating the lobby, such as crashes/errors which result in participants experiencing difficulty in joining, or unable to start the race event(s), the league admin/host will create a new race lobby.

The league admin/host will make 3 attempts to start the race event. If the race has not proceeded after 3 attempts or within 30 minutes of the scheduled start time, the race will be cancelled for that evening.

A decision whether to cancel the race completely or postpone until a later date will be discussed by the site director(s) and league admin(s).

 

2.1.2 STRATEGY SELECTION (ON THE GRID) – All members are reminded not to press READY/START while waiting on the grid during race event(s). All drivers are to wait until instructed by the league admin(s) before proceeding. The time allocated is to enable competitors to arrange their strategy for the upcoming event.

Drivers who breach this ruling will receive the following penalty:​

  • FIRST OFFENCE => 5 SECOND PENALTY
  • SECOND OFFENCE => 10 SECOND PENALTY & 1 LICENCE POINT
  • SUBSEQUENT OFFENCES => 30 SECOND PENALTY & 3 LICENCE POINTS

 

2.2 CAR SELECTION – It is the responsibility of every competitor to ensure that they are in the designated car. Failure to adhere to this ruling will result in DISQUALIFICATION from the race classification.

 

2.3 DISCORD & SOCIAL MEDIA – Group discussion threads will be created on discord for each league; all relevant members will be invited to join. This will allow further race discussion between members, and will enable league admin(s) to relay important information to our drivers.

We encourage our members to engage on the website forums, discord and social media accounts on Twitter, Facebook, Instagram and YouTube to remain informed of upcoming tracks and other relevant information.

Competitors are reminded that it is their responsibility to know which tracks they will be competing, as well as other information that has been posted publicly.

 

2.4 RACE FORMAT – Official Formula One league race events will use the format below:

  • LOBBY SETTING => UNRANKED
  • PARC FERME => ON
  • QUALIFYING FORMAT => SHORT-QUALIFYING SESSION (18 MINUTES)
  • RACE DISTANCE => 50% RACE DISTANCE
  • WEATHER => DYNAMIC WEATHER
  • SESSION TIME => OFFICIAL SESSION TIME
  • DAMAGE => FULL VEHICLE DAMAGE
  • CORNERING RULES => STRICT
  • FORMATION LAP => ON
  • SAFETY CAR => ON
  • ERS ASSIST => OFF
  • DRS ASSIST => OFF
  • FUEL ASSIST => OFF
  • PIT ASSIST => OFF
  • PIT RELEASE ASSIST => OFF
  • GHOSTING => ON
  • TYRE TEMPERATURE => SURFACE AND CARCASS (SIMULATION)

 

2.5 HEADSETS – Members are encouraged and advised to use headsets while competing. This will enable appropriate communication between admin(s) and drivers. Drivers are reminded that they must use their headsets to communicate appropriately. Member(s) attempting to distract another competitor, or who use their headset to abuse or intimidate other members will be disqualified from the race and may receive a permanent ban from IRL.

 

2.6 STREAMING/LIVE BROADCASTS – The only person permitted to broadcast/stream the race event(s) is the designated league commentator. Due to our Xbox competitors being unable to record the entire duration of the race event(s), they are the only drivers exempt from this rule for the purpose of providing footage for steward investigations; any other league member discovered live broadcasting will receive the following penalties.

  • FIRST OFFENCE => OFFICIAL WARNING
  • SECOND OFFENCE => RACE BAN
  • THIRD OFFENCE => IMMEDIATE REMOVAL FROM IRL

 

2.7 RECORDING RACES – As an alternative to live broadcasting their races, PS4 and PC League members are encouraged to record their races. Any member who is uncertain how to record their race(s) can contact the relevant league admin(s) for guidance. IRL advises all it’s members to record their races. In the event of an incident occurring on track, race stewards may ask you to provide your POV of the incident.

3. RACE EVENT FORMAT/RULES

3.1 QUALIFYING – A qualifying session will take place prior to each race event(s) and will determine the starting grid order for the race. The qualifying session will run as follows.

  • SESSION LENGTH => 18 MINUTES

 

3.1.1 QUALIFYING PARTICIPATION – It is not mandatory to participate in the qualifying session. Participation is at the discretion of each competitor.

 

3.1.2 QUALIFYING LAP – It is the responsibility of every competitor to provide themselves with appropriate space on track when beginning a qualifying lap. Drivers that are on a qualifying lap are not required to yield track position to a faster driver approaching from behind.

 

3.1.3 IN/OUT LAPS – Competitors completing their in/out laps are to ensure that they do not block/impede drivers on a qualifying lap. All competitors are advised to stay off the racing line to minimise obstruction.

  • BLOCKING/IMPEDING DRIVERS ON A QUALIFYING LAP => 10 SECOND PENALTY & 1 LICENCE POINT

 

3.1.4 RETIRING FROM THE QUALIFYING SESSION – It is prohibited to retire from the qualifying session while on track, or by intentionally destroying your car on track. All competitors must retire from the qualifying session while their car is in the pit-lane/garage. Drivers found to have breached RULE 3.1.4 will receive the following penalties.

RETIRING ON TRACK (QUALIFYING)

  • FIRST OFFENCE => OFFICIAL REPRIMAND
  • SUBSEQUENT OFFENCES => 10 SECOND PENALTY & 1 LICENCE POINT
  • YOUR RETIRED CAR CAUSES A COLLISION TO ANOTHER DRIVER => 20 SECOND PENALTY & 2 LICENCE POINTS

ATTEMPTED/INTENTIONAL DESTRUCTION OF OWN CAR (QUALIFYING)

  • FIRST OFFENCE => 20 SECOND PENALTY & 2 LICENCE POINTS
  • SECOND OFFENCE => ONE RACE BAN & 3 LICENCE POINTS
  • SUBSEQUENT OFFENCES => SEASON BAN & 8 LICENCE POINTS

 

3.2 DRIVING STANDARDS – IRL expects that competitors adhere to IRL Regulations, maintaining the high driving standards demanded of them at all times. Drivers are expected to compete in the manner that Formula One demands; respectfully and safely, and to do their utmost to avoid contact with other competitors. Any driver that does not meet the driving standards expected at IRL are likely to be removed from the league(s) they compete in until they meet the minimum standard required.

Although we expect a high standard of driving during official Formula One race event(s), IRL acknowledges that incidents can occur on track. If you are involved in an incident on track you may be asked to provide your POV of the incident for the purpose of steward investigations.

If the stewards conclude that a driver is wholly responsible for any incidents on track, the driver responsible is likely to receive a penalty depending on the severity and recklessness of the incident.​

 

3.2.1 FORMATION LAP – All drivers are required to participate in the formation lap. Drivers are prohibited from intentionally skipping the formation lap by making deliberate contact with other drivers. Drivers who are discovered to have intentionally collided with another competitor during the formation lap may receive an official reprimand and points on their licence.

No car may be driven unnecessarily slowly, erratically or in a manner which could be deemed potentially dangerous to other drivers or any other person at any time.

  • Maintain your grid position
  • Overtaking and pausing the game is prohibited
  • Leave enough space between yourself and other drivers
  • Avoid leaving an excessive gap to the driver ahead of you


PAUSING GAME (FORMATION LAP)

  • FIRST OFFENCE => OFFICIAL REPRIMAND
  • SUBSEQUENT OFFENCES => 5 SECOND PENALTY & 1 LICENCE POINT

 

CONTACT (FORMATION LAP)

  • ACCIDENTAL CONTACT (VIDEO EVIDENCE WILL BE REQUIRED TO PROVE ACCIDENTAL COLLISION) => NO FURTHER ACTION
  • FIRST OFFENCE => OFFICIAL REPRIMAND
  • SUBSEQUENT OFFENCES => 5 SECOND PENALTY & 1 LICENCE POINT

 

3.2.2 TYRE SELECTION – Drivers who qualify within the top 10 positions of the grid will start the race on the tyre compound that they set their fastest qualifying lap on.

Drivers that start the race outside the top 10 positions will have a free choice of their starting tyre compound.

Drivers must use a minimum of one set of the designated mandatory tyre compounds.

  • Drivers must use two of the three dry tyre compounds during the race event
  • Drivers must use a minimum of one of the mandatory tyre compounds during the race event
  • If weather conditions require a driver to use a wet tyre compound, then they are not required to use two different dry tyre compounds during the race event

 

3.2.3 CONTACT WITH ANOTHER DRIVER(s) – If you experience a contact/collision with another driver which results in that driver leaving track, there is no requirement to wait for the affected driver. The IRL stewards will attend to the incident(s) after the race.

Waiting on track for affected driver(s) will result in you receiving a penalty from the stewards.

 

3.2.4 WAITING ON TRACK – It is prohibited to wait on track for any reason. This is to avoid becoming a hazard/obstacle for other drivers, and to avoid the introduction of yellow flags, VSC or SC.

  • FIRST OFFENCE => OFFICIAL REPRIMAND
  • SECOND OFFENCE => 5 SECOND PENALTY
  • SUBSEQUENT OFFENCES => 10 SECOND PENALTY & 1 LICENCE POINT
  • RESULTS IN DRIVERS TAKING EVASIVE ACTION => 20 SECOND PENALTY & 2 LICENCE POINTS
  • RESULTS IN CONTACT WITH ANOTHER DRIVER => 30 SECOND PENALTY & 3 LICENCE POINTS

 

3.2.5 DELIBERATE CONTACT – Deliberate or intentional contact with other drivers is prohibited. It will be the discretion of the site director which of the following penalties will be awarded.​

  • ONE RACE BAN
  • MULTIPLE RACE BANS
  • IMMEDIATE REMOVAL FROM IRL

 

3.2.5.1 LAG COLLISIONS – Lag-collisions are defined as UNFAIR OVERTAKES. If internet connection issues are the cause of an incident, when it is obvious that your connection was the cause of another driver being affected, the driver responsible will receive a penalty from the stewards.

  • All competitors are responsible for their internet connection stability at all times.
  • Internet connection must be stable enough to compete safely at all times.

 

3.2.6 OVERTAKING – Drivers are advised against being overly aggressive when attempting an overtake on other competitors. As the overtaking car, it is your responsibility to ensure that contact is avoided when overtaking.

 

3.2.6.1 OFF-TRACK OVERTAKING – If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and safely give the position back. Any driver who fails to hand the position back is likely to receive a penalty from the stewards.

  • 10 SECOND PENALTY

 

3.2.6.2 BLUE FLAGS/BACKMARKERS – It is the responsibility of all drivers to adhere to the regulations of Formula One and IRL, including blue flags.

Backmarkers who are to become lapped by other drivers must ensure they allow the overtaking driver to pass as safely/appropriately as possible, causing minimal inconvenience to the lapping driver.

Backmarkers who are deemed to have excessively hindered a driver lapping them will receive the following penalties:

  • FIRST OFFENCE => 5 SECOND PENALTY
  • SECOND OFFENCE => 10 SECOND PENALTY & 1 LICENCE POINT
  • SUBSEQUENT OFFENCES => RACE BAN & 3 LICENCE POINTS

 

3.2.6.3 LAPPING BACKMARKERS – It is advised when approaching a backmarker to alert the driver of your presence using a headset. This will reduce the likelihood of a collision.

 

3.2.6.4 BACKMARKERS UNLAPPING - If you are a backmarker you are entitled to unlap yourself if you are quicker than the drivers on the lead lap only if:

  • IT IS SAFE TO DO SO
  • YOU WILL NOT IMPEDE DRIVERS ON THE LEAD LAP
  • YOU OVERTAKE IN THE APPROPRIATE MANNER (NOT GHOSTING THROUGH CARS)

 

 

3.2.6.5 BACKMARKERS USING GHOSTING TO OVERTAKE LEAD LAP DRIVERS - It is prohibited to use ghosting as a method of overtaking/unlapping yourself from drivers on the lead lap. This method of overtaking is both a distraction for drivers on the lead lap and breaches proper Formula One conduct.

Drivers that are found to have overtaken/unlapped themselves using this method will receive the following penalty.

  • 10 SECOND PENALTY & 1 LICENCE POINT PER OVERTAKEN CAR

 

 

3.2.7 DEFENDING – Intentional blocking when defending or excessive weaving, anything that constitutes more than one defensive movement is prohibited. Defending drivers must choose a line and stick to that line; overtaking drivers must be provided sufficient time to react when taking defensive action.

DRIVER MAKES DEFENSIVE MOVE (1 – 2 CAR LENGTHS TO OVERTAKING DRIVER)

  • FIRST OFFENCE => OFFICIAL REPRIMAND
  • SECOND OFFENCE => 5 SECOND PENALTY
  • SUBSEQUENT OFFENCES => 10 SECOND PENALTY & 1 LICENCE POINT

DRIVER MAKES DEFENSIVE MOVE (LESS THAN 1 CAR LENGTH)

  • FIRST OFFENCE => 5 SECOND PENALTY
  • SECOND OFFENCE => 10 SECOND PENALTY & 1 LICENCE POINT
  • SUBSEQUENT OFFENCES => 20 SECOND PENALTY & 2 LICENCE POINTS

 

Defending drivers moving back towards the racing-line, having earlier defended their position off-line, should leave at least one car’s width between their car and the edge of the track, on the outside, on the approach to the corner. 

If the overtaking driver remains behind by a significant gap, you are entitled to move back across to the edge of track.

However, taking a position that is likely to hinder other drivers such as deliberate crowding beyond the edge of the track or any abnormal change of direction, are prohibited. Any driver(s) guilty of this offence are likely to receive a penalty from stewards.

Drivers are reminded that they must adhere to track limits at all times. The track limits are defined by the white lines, not the kerbs.

 

3.2.8 FORCING ANOTHER DRIVER OFF TRACK – Forcing another driver off track is not permitted. A minimum of a car’s width of space must be given to drivers that are sufficiently alongside which is measured from the white lined track boundary to the edge of the defending driver’s tyre.

When an attacking car is sufficiently alongside they are entitled to being left a car’s width of space, defending drivers must adjust their line to avoid contact.

Drivers are deemed sufficiently alongside when their car is a MINIMUM OF 50% alongside the defending driver’s car; that the attacking driver’s NOSE/FRONT WING is alongside or ahead of defending car’s SIDEPOD.

If contact occurs between drivers when the attacking driver’s car is LESS THAN 50% alongside the defending driver, the stewards will judge that the OVERTAKING DRIVER IS RESPONSIBLE for the incident.

Drivers are discouraged from throwing their car alongside another driver, often referred to as a DIVEBOMB in an attempt to force the defending driver in affording them space.

Divebombs are considered HIGH-RISK.

Stewards conclude that these overtaking attempts are undertaken by drivers often not in control of their car, and often receive a penalty as a consequence of being judged reckless.

 

3.2.8.1 RETURNING TO TRACK – Should a car leave the track, the driver may re-join only when it is safe to do so without gaining any lasting advantage. All competitors are responsible for ensuring they return to track in a SAFE manner; re-joining the track immediately is ill-advised.

It is safer to allow drivers to pass before returning to track. Anyone who returns to track unsafely or results in a collision will receive a reprimand/penalty from the stewards.

 

3.2.8.2 RESET TO TRACK – It is not permitted to pause the game and reset to track at any time. Drivers found violating this rule will receive a penalty from the stewards.

  • FIRST OFFENCE => 5 SECOND PENALTY
  • SECOND OFFENCE => 10 SECOND PENALTY & 1 LICENCE POINT
  • SUBSEQUENT OFFENCES => 20 SECOND PENALTY & 2 LICENCE POINTS

 

3.2.9 UNSPORTSMANLIKE CONDUCT – At no time may a car be driven unnecessarily slowly, erratically or in a manner which could be deemed potentially dangerous to other drivers.

Drivers who are deemed to have let opposing drivers pass them, and drivers who have driven in a manner that breaches good conduct of Formula One are likely to be suspected of unsportsmanlike conduct.

This goes against the conduct that IRL prides itself on regarding fair and ethical racing. Any driver that is suspected of allowing other driver(s) to pass, not their teammate, with an agenda in mind will receive a penalty for their conduct.

If you suspect anyone of unsportsmanlike conduct you must submit relevant evidence such as your POV or the live broadcast of the race. All evidence must be submitted to the site director for review.

  • FIRST OFFENCE => OFFICIAL REPRIMAND
  • SECOND OFFENCE => 10 SECOND PENALTY & 1 LICENCE POINT
  • SUBSEQUENT OFFENCES => RACE BAN & 3 LICENCE POINTS

 

3.3 CORNER CUTTING – IRL uses STRICT cornering rules. Drivers must make every reasonable effort to use the track at all times and may not deliberately leave the track without a justifiable reason. Drivers will be judged to have left the track if no part of the car remains in contact with it.

Track Boundaries are clearly marked by the white lines, not the outer-edge of the kerbs.

Track limits also apply to pit entry/exit at all tracks. Corner cutting and track extending to gain an advantage is not permitted. Consistently breaching this ruling will result in a penalty.

 

3.3.1 CORNER CUTTING/TRACK EXTENDING PENALTIES – Drivers who cut corners or track extend while receive an in-game warning, reminding you to remain within the track limits.

Drivers who receive 3 warnings will be awarded with a 3 second time penalty. IRL have set a limit of time penalties awarded before they will receive a DISQUALIFICATION from race classification:

  • 15 SECONDS OF TIME PENALTIES (EXCLUDING SPEEDING IN PIT-LANE) => DSQ FROM RACE RESULTS

 

3.3.2 CHALLENGING CORNER CUTTING/TRACK EXTENDING PENALTIES – If you believe that you have received a time penalty for corner cutting/track extending on the spot and judge it to be unfair, you may approach your relevant league admin(s), not the stewards and ask them to review the incident that resulted in your time penalty being awarded.

All drivers must provide necessary evidence to challenge the penalty received. If you are unable to provide the relevant POV evidence to support your challenge your challenge will not be successful. Race broadcasts are not considered sufficient evidence. To challenge corner cutting/track extending warnings/penalties you will need to provide.

  • Your POV of the incident being challenged
  • Recording of the full race director

 

Drivers who are deemed to have gained an advantage, or the warning/penalty awarded was justified then your challenge will be unsuccessful.

Drivers who are deemed to have gained an advantage, or the warning/penalty is unjustified, they will have ONE WARNING removed from their accumulation.

If this results in having accumulated less warnings to warrant a time penalty being awarded, the time penalty will be removed from you race time.

 

3.4 YELLOW FLAGS – If there is an incident on track, race control may indicate that you are approaching a hazard/incident on track by waving yellow flags. There is no requirement to stop or slow your pace.

  • REMAIN AT RACE PACE
  • DO NOT OVERTAKE AND HOLD POSITION
  • MAINTAIN AWARENESS THAT OTHERS MAY SLOW DOWN OR SUDDENLY CHANGE DIRECTION TO AVOID CONTACT WITH THE INCIDENT
    DRIVERS WHO STOP AND WAIT ON TRACK FOR AFFECTED DRIVERS MAY RECEIVE A PENALTY IN ACCORDANCE WITH RULE 3.2.3

DRIVER OVERTAKES UNDER YELLOW FLAGS

  • FIRST OFFENCE => OFFICIAL REPRIMAND
  • SECOND OFFENCE => 10 SECOND PENALTY & 1 LICENCE POINT
  • SUBSEQUENT OFFENCES => 20 SECOND PENALTY & 2 LICENCE POINTS

 

3.4.1 SAFETY CAR – The safety car may be brought into operation to neutralise a race. When the order is given to deploy the safety car the message SAFETY CAR DEPLOYED will be sent to all drivers. All FIA light panels will display “SC” and all marshal’s posts will display waved yellow flags and “SC” boards for the duration of the intervention. During the Safety Car period all drivers must maintain a positive delta throughout; drivers will be expected to reduce their pace to achieve a positive delta in a safe manner. Drivers who do not reduce their pace and achieve a positive time delta within the required time will receive the following penalty

  • DRIVE THROUGH PENALTY

 

Drivers who brake suddenly/immediately with excessive force, and pose a risk to other drivers will be investigated by the stewards. 

No car may be driven unnecessarily slowly, erratically or in a manner which could be deemed potentially dangerous to other drivers or any other person at any time whilst the safety car is deployed. This will apply whether any such car is being driven on the track, the pit entry or the pit lane.

The safety car will join the track with its orange lights illuminated and will do so regardless of where the race leader is. All competing cars must reduce speed and form up in line behind the safety car no more than 10 CAR LENGTHS APART.

In order to ensure that drivers reduce speed sufficiently, but not excessively, drivers must not exceed the MAXIMUM TIME DELTA permitted by IRL.

The stewards will impose a penalty to any driver who fails to stay within the maximum delta time permitted by IRL. Any driver(s) who exceed the delta timing will receive a penalty from the stewards.​

  • MAXIMUM "POSITIVE DELTA" PERMITTED TIME DURING SC PERIOD => NO GREATER THAN 5 SECONDS

 

3.4.2 VIRTUAL SAFETY CAR – The VSC procedure may be initiated to neutralise a race. It will normally be used when double waved yellow flags are needed on any section of track and competitors or officials may be in danger, but the circumstances are not such as to warrant use of the safety car itself. When the order is given to initiate the VSC procedure a message VSC DEPLOYED will be sent to all drivers and all FIA light panels will display “VSC”. During the Virtual Safety Car period all drivers must maintain a positive delta throughout; drivers will be expected to reduce their pace to achieve a positive delta in a safe manner. Drivers who do not reduce their pace and achieve a positive time delta within the required time will receive the following penalty

  • DRIVE THROUGH PENALTY

 

Drivers who brake suddenly/immediately with excessive force, and pose a risk to other drivers will be investigated by the stewards.

No car may be driven unnecessarily slowly, erratically or in a manner which could be deemed potentially dangerous to other drivers or any other person at any time whilst the VSC procedure is in use. This will apply whether any such car is being driven on the track, the pit entry or the pit lane.

When initiated during a race, no car may enter the pits whilst the VSC procedure is in use unless it is for the purpose of changing tyres. All competing cars must reduce speed and stay above the MAXIMUM TIME set by IRL described in RULE 3.4.1, RULE 3.4.2 & RULE 3.4.3.

In order to ensure that drivers reduce speed sufficiently, but not excessively, drivers must not exceed the MAXIMUM TIME DELTA permitted by IRL.

The stewards will impose a penalty to any driver who fails to stay within the maximum delta time permitted by IRL. Any driver(s) who exceed the delta timing will receive a penalty from the stewards.​

  • MAXIMUM "POSITIVE DELTA" PERMITTED TIME DURING VSC PERIOD => NO GREATER THAN 5 SECONDS

 

 

3.4.3 SAFETY CAR/VSC MAXIMUM TIME DELTA PENALTY – Drivers who are found to have breached the MAXIMUM TIME DELTA set by IRL during SC and VSC conditions will receive the following penalties:

  • DELTA +5 SECONDS => 5 SECOND PENALTY
  • DELTA +6 – 10 SECONDS => 10 SECOND PENALTY & 1 LICENCE POINT
  • DELTA EXCEEDS +10 SECONDS => 20 SECOND PENALTY & 2 LICENCE POINTS

DRIVERS ARE EXEMPT FROM THIS RULING UNDER SPECIAL CIRCUMSTANCES

  • SIGNIFICANT WING DAMAGE
  • OUT OF FUEL
  • PUNCTURE

 

3.4.4 PIT-STOP DURING SAFETY CAR – Drivers intending to make a pit-stop while the safety car is deployed must leave a gap between themselves, the safety car and/or other drivers on track.

Overtaking the safety car and/or other drivers prior to the safety car line, with the intention of gaining an advantage for pit-entry is not permitted. Drivers are reminded that overtaking the safety car and/or other drivers prior to the safety car line will result in receiving an in-game penalty and will not be overturned by the league admin(s) or stewards.

 

 

3.4.5 OVERTAKING DURING THE SAFETY CAR PERIOD – Drivers are reminded that overtaking other drivers or the safety car under SC conditions is not permitted. This includes overtaking another driver prior to the safety car line to gain an advantage when entering the pit-lane or prior to the start/finish line or green flags at the conclusion of the safety car period.

Driver(s) who breach this ruling will receive an in game penalty and may receive further sanctions from the stewards depending on severity:

  • OFFICIAL REPRIMAND
  • 5 SECOND PENALTY
  • 10 SECOND PENALTY
  • 20 SECOND PENALTY
  • 30 SECOND PENALTY
  • DISQUALIFICATION FROM RACE RESULTS
  • RACE BAN(s)

 

Drivers will not be able to challenge an in-game penalty awarded or further sanctions from the stewards unless under certain exceptions:

  • DRIVER AHEAD BRAKES SUDDENLY/UNEXPECTEDLY
  • LAG CONNECTION RESULTING IN LAG-SPIKES OR TELEPORTING CARS WHICH RESULTS IN DRIVERS CHANGING POSITIONS
  • LOBBY DE-SYNC/LOBBY INSTABILITY AFFECTING THE POSITION OF DRIVERS
  • DRIVER AHEAD BRAKES SUDDENLY/UNEXPECTEDLY (BRAKE-CHECK) IN AN ATTEMPT TO HAVE PURSUING DRIVER RECEIVE A PENALTY

 

3.4.6 RETURNING TO RACE PACE AFTER SAFETY CAR – When the track is deemed safe enough to recall the safety car, drivers will receive the message SAFETY CAR IN THIS LAP and the safety car’s orange lights will be extinguished. This will be the signal to the drivers that it will be entering the pit lane at the end of that lap. At this point the lead car in line behind the safety car may dictate the pace and, if necessary, fall more than ten car lengths behind it.

As the safety car approaches the pit entry the SC boards will be withdrawn and, other than on the last lap of the race, as the leader approaches the line the yellow flags will be withdrawn and a green flag will be displayed at the line.

In order to avoid the likelihood of accidents before the safety car returns to the pits, from the point at which the lights on the car are turned out drivers must proceed at a pace which involves no erratic acceleration or braking nor any other maneuver which is likely to endanger other drivers or impede the restart.

Excessive speeding-up and slowing down is not permitted. This is to avoid collisions when all drivers are in close formation.

Any driver who is found to suddenly alter their pace will receive the following penalties depending on severity.

  • 5 SECOND PENALTY
  • 10 SECOND PENALTY & 1 LICENCE POINT
  • 20 SECOND PENALTY & 2 LICENCE POINTS
  • ONE RACE BAN

 

3.4.7 ATTEMPTED/INTENTIONAL DESTRUCTION OF CAR/INTENTIONAL ATTEMPT OF BRINGING OUT THE SAFETY CAR – It is prohibited to intentionally destroy your car either during qualifying or the race.

Anyone who is discovered to have intentionally destroyed their car during the race, regardless whether it results in a SC/VSC or not will receive the following penalty from the stewards; time penalties will be added to the next race.

  • FIRST OFFENCE => 20 SECOND PENALTY & 2 LICENCE POINTS
  • SECOND OFFENCE => ONE RACE BAN & 3 LICENCE POINTS
  • SUBSEQUENT OFFENCES => SEASON BAN

 

3.5 PIT-STOPS – Drivers must remain within the white lines when entering/exiting the pit-lane. Drivers who cause dangerous situations by either crossing the pit entrance/exit line, makes a late-dive into the pit-lane or behaves in a way that gives a time or track advantage will receive the following penalties:

  • FIRST OFFENCE => OFFICIAL REPRIMAND
  • SECOND OFFENCE => 5 SECOND PENALTY
  • DRIVER FORCED INTO EVASIVE ACTION => 10 SECOND PENALTY & 1 LICENCE POINT
  • RESPONSIBLE FOR CAUSING A COLLISION => 20 SECOND PENALTY & 2 LICENCE POINTS

 

3.5.1 MANUAL PIT-STOP – Pit assists will be disabled. Drivers are required to complete a manual pit-stop. Drivers are required to brake appropriately, slowing down to the required speed limit prior to the pit-lane boundary.

Any driver(s) discovered pausing the game on their pit-stop, allowing the AI to perform the necessary braking and pit-entry will receive the following penalty.

  • 30 SECOND PENALTY & 3 LICENCE POINTS

 

3.5.2 HELD IN PITS (GLITCH) – Drivers may suffer a glitch causing them to be held in the pits, unable to move, have their car serviced or return to the track. If this occurs, drivers must submit their recordings to the relevant league admin(s); starting from pit-entry to the moment they are held.

Drivers that experience this in-game issue will receive:

  • HALF POINTS FOR POSITION HELD AT THE MOMENT OF BEING HELD IN THE PIT-BOX

 

3.6 DRAG REDUCTION SYSTEM (DRS) – Driving in a dangerous and unsporting manner to gain advantage during the race, particularly to gain the use of DRS is prohibited.

This kind of driving includes, but is not limited to, violently decelerating and/or steering when in front of a following car and deliberately allowing the following car to pass you in order to gain DRS activation yourself.

Drivers discovered attempting this will receive the following penalties from the stewards:

  • FIRST OFFENCE => OFFICIAL REPRIMAND
  • SECOND OFFENCE => 10 SECOND PENALTY & 1 LICENCE POINT
  • SUBSEQUENT OFFENCES => RACE BAN & 3 LICENCE POINTS

 

3.8 JUMP STARTS – At the race-start if you release the clutch early, causing your car to move before all 5 red lights go out you will automatically receive a drive-through penalty which you drivers must serve within 3 laps or risk being DISQUALIFIED.

 

3.9 PAUSING THE GAME – Pausing the game is prohibited while on track due to potentially creating incidents. Drivers are fully responsible for their car’s actions at all times. Any incident or dangerous situation caused, regardless whether a driver has paused their game or not will be penalised under normal racing rules.

  • FIRST OFFENCE => OFFICIAL REPRIMAND
  • SECOND OFFENCE => 5 SECOND PENALTY
  • SUBSEQUENT OFFENCES => 10 SECOND PENALTY & 1 LICENCE POINT

4. GENERAL BEHAVIOUR

4.1 COMMUNICATION – All drivers are encouraged to use a suitable, working headset while in the race lobby. Members are required to remain in game chat rather than party chat; this is to ensure effective communication between league admin(s) and drivers. Communication during races is also effective in reducing incidents and resolving disputes.

 

4.2 LOBBY ETIQUETTE – All members are required to respect all competitors and staff members of IRL. We are focused on creating a welcoming/friendly and competitive atmosphere. All members are expected to treat other drivers equally regardless of pace, ability and experience.

 

4.2.1 RESPECT THE LEAGUE ADMIN(s) – All members are advised to listen to and follow instructions of the league admin(s). If you feel/believe that a decision/action has been incorrect please approach the league admin(s) privately and discuss your concerns calmly and maturely.

During a race, the decision of the league admin(s) is final. If however you believe an error has occurred and you wish to raise a concern after the race, you are encouraged to approach the league co-ordinator or site director in a calm and mature manner by private message.

 

4.2.2 INAPPROPRIATE BEHAVIOUR – Shouting, name-calling, abusing or distracting another member will not be tolerated. Members who inappropriately use headsets to insult another member, become a disruptive influence or create an unwelcoming atmosphere will be informed to leave the race lobby IMMEDIATELY.

Members may be further penalised by receiving race ban(s) or removal from IRL. This will be at the discretion of the site director.

 

4.2.3 ON-TRACK INCIDENT(s) – If you are involved in an incident on-track do not use your headset to threaten/abuse or verbally attack another driver. IRL recognises that being caught-up in an incident can be frustrating, however this does not justify treating another member disrespectfully.

Suffering due to another competitor’s mistake or recklessness does not validate/justify retaliation or disregarding the rules. Remain calm and continue with your race.

If you believe another driver is to blame for an incident, record the incident and report the incident to the stewards.

If you believe a driver is behaving in a manner that breaches IRL’s regulations, report the behaviour to the league admin(s) after the race.

 

4.2.4 SAFE RETIREMENT – If any member has to leave the lobby during the race, you are required to retire the car SAFELY.

 

GUIDELINES FOR SAFE RETIREMENT

  • DRIVE SAFELY TO THE PIT-LANE AND RETIRE, COMPLETING A SAFE RETIREMENT
  • DRIVERS WHO DO NOT FOLLOW THE SAFE RETIREMENT GUIDELINES WILL RECEIVE A PENALTY DETAILED IN RULE 4.2.5
  • THIS RULE DOES NOT APPLY IF A MEMBER HAS LEGITIMATELY DISCONNECTED FROM THE RACE LOBBY

 

4.2.5 RAGE QUITTING – If any member intentionally leaves the race lobby without following the appropriate procedures detailed in RULE 4.2.4 such as deliberately getting disqualified or RAGE_QUITTING as a result of being angry after an incident will incur the following penalties from stewards:

  • FIRST OFFENCE => OFFICIAL REPRIMAND
  • SECOND OFFENCE => RACE BAN
  • SUBSEQUENT OFFENCES => SEASON BAN

 

IRL advises drivers to follow the appropriate procedures to retire from the race rather than causing or contributing to the possibility of a race incident. Depending on how a competitor ends their race will determine how they are classified in the race results.

  • DRIVER COMPLETES SAFE-RETIREMENT IN PIT-LANE => DNF
  • DRIVER RETIRES ON TRACK/RAGE QUIT => DSQ

 

4.3 WEBSITE ACTIVITY/ENGAGEMENT – IRL requires all members to remain active on the website while competing as a driver, this will enable competitors to know which tracks they are competing on and any other information necessary to attend races.

We request that members contribute to the IRL community, although we do not require members to make several posts a week.

We request that members participate in the driver press conferences when requested to do so. Admin(s) will occasionally check member activity. if a member remains inactive for a significant length of time they will be removed/replaced.

 

4.3.1 FORUM BEHAVIOUR – Members are required and expected to behave in a respectful manner on the forum(s). Name-calling, verbally abusing/attacking another member, bullying or any behaviour that is intended to aggravate another member or instigate an argument will not tolerated.

Any members breaching this rule will be removed and banned from Invictus immediately.

5. INTERNET CONNECTION AND LAG

5.1 INTERNET TEST/ASSESSMENT RACES(s) – All members will be asked to undertake an internet connection test at the point of signing-up and will be required to participate in assessment race(s) prior to being inducted into IRL.

Assessment races will be used to assess new applicant’s driving ability and connection stability.

No applicant will be inducted into the Formula One leagues until IRL are satisfied that they meet the minimum requirements of internet stability and driving standards.

 

5.2 INTERNET LAG – It is an unfortunate reality of online racing that a competitor’s internet connection may become unstable.

Stable internet connections are critical for being able to race closely with other competitors on track. IRL appreciates that not everyone can have a perfect internet connection and internet-lag can occasionally be unavoidable.

IRL reserves the right to remove any member from a league whose connection is consistently poor or lagging in order to avoid incidents created from unstable connections.

6. DISCONNECTIONS

6.1 LOBBY DISCONNECTIONS – IRL are aware that disconnections occur for various reasons. League admin(s) will send multiple invites to each driver prior to the race event in case of disconnections. Drivers are expected to use one of the spare invitations to return to the lobby and retake control of their car at an appropriate time.

If there is a mass disconnection (MORE THAN 3 DRIVERS) during the qualifying session, the league admin(s) may restart the race event using the weather forecasted in the original lobby.

There will be no restart during the race.

 

6.1.1 DISCONNECTION WEATHER SETTINGS – Weather settings for the new race lobby will reflect the original race conditions:

  • CLEAR
  • OVERCAST
  • LIGHT RAIN
  • HEAVY RAIN
  • IF WEATHER CONDITIONS WERE CHANGEABLE, DYNAMIC WEATHER SETTINGS WILL REMAIN

 

6.2 LOBBY COLLAPSE/SPLIT LOBBY – In the event of a mass disconnection or the lobby splitting, you should continue to race and await further instruction from your league admin(s). It is the league admin(s) who will decide what to do.

  • League admin(s) will do their utmost to ensure race event(s) proceed.
  • League admin(s) will make a maximum of 3 attempts to proceed with race event(s).
  • After a 3rd failed attempt, or if the race has not started within 30 minutes of scheduled start time, the race event will be postponed.
  • A decision to reschedule will be made by the site director.

 

 

6.3 DISCONNECTIONS DURING THE RACE – In the event that you disconnect from the race, you are permitted to rejoin and regain control of your car. However, if for any reason that you cannot re-join the lobby the league admin(s) will determine whether you completed the necessary number of laps to be awarded championship points.​

  • Competitors that have covered less than 90% race distance will not be classified in the race results and will not receive World Championship points.
  • Competitors that are able to rejoin will receive points for the position held at the chequered flag.
  • Competitors that are unable to rejoin and have completed 90% race distance will receive points for the position held by the AI at the chequered flag.
  • If the AI retires the car or finishes outside the top 10 positions, regardless what position the competitor held before disconnect, the competitor will not receive any Championship points.

7. STEWARD’S OFFICE

7.1 STEWARD’S PANEL – The steward’s panel is to be used to report incidents and any other rule violations observed within IRL. To assist stewards in their investigation(s) of any incident, a valid and thorough explanation, supported with video evidence is required.

Stewards will investigate all reported incidents and rule violations, and will post their findings in the steward’s forum.

 

7.2 RULE ENFORCEMENT – It is impossible to control the actions of all the drivers, however if anyone observes/witnesses any members breaching IRL regulations, they are encouraged to report this to either the league admin(s) or stewards.

 

7.3 RACING INCIDENTS – Drivers and league admin(s) may report any on-track incidents or suspected breaches of IRL regulations to the stewards. After review it shall be at the discretion of the stewards to decide whether or not to proceed with an investigation.

The stewards may also investigate an incident noted by themselves.

It shall be at the discretion of the stewards to decide if any driver involved in an incident should be penalised.

Unless it is clear to the stewards that a driver or drivers were wholly or predominantly to blame for an Incident no penalty will be imposed.If an Incident is under investigation the stewards will inform the driver or drivers involved.

Should the stewards decide to impose any penalties the following procedure will be followed:

  • The stewards will give written notice to the league admin(s) of the penalty award and the driver concerned.
  • The league admin(s) will inform the driver in the league chat that a penalty has been imposed on them.
  • The designated steward will give written confirmation of the penalty in the relevant steward’s findings forum.

 

7.3.1 INCIDENT REPORTING COOLDOWN PERIOD – Drivers are reminded that there is a mandatory cooldown period before being able/permitted to report incident(s) that have occurred during official league races to the stewards.

The steward’s office will remain closed until 9am the day after race completion

Once the steward’s office opens, drivers will have a 48 hour window to report incident(s).

The steward’s office will close again at 9am after the 48 hour window.

Incidents reported before the cooldown period has expired, and after the 48 hour window, will not be investigated.

Guidelines for reporting incidents and possible penalties can be found in the steward’s office.

 

7.4 STEWARD HARASSMENT/INFLUENCING & MANIPULATION – Driver’s are reminded that when they have posted an incident, they must await the steward’s decision. Stewards must be permitted the time necessary to review incidents that have been reported without outside influence.

Any driver that attempts, or is discovered making contact with the stewards during their deliberation with the intention of swaying or influencing their decisions through harassment or manipulation through private messages or any other means will immediately receive the following penalties:

  • FIRST OFFENCE => ONE RACE BAN
  • SECOND OFFENCE => IMMEDIATE REMOVAL FROM IRL

8. POST RACE

8.1 RACE RESULTS – The league admin(s) will post the race results after the race. The league tables relating to the Driver’s and Constructor Championships will be updated.

 

8.2 CLASSIFICATION & CHAMPIONSHIP POINTS – Drivers who have completed the required race distance will be awarded Championship points for themselves and constructors.

Drivers who disconnect from race event(s) will only be awarded Championship points if the meet the requirements of RULE 6.3 relating to race distance completion.

Drivers who do not meet the race distance requirement will not receive Championship points from the race event(s).

Drivers who rage-quit will not be awarded Championship points and will receive further sanctions from the stewards.

 

8.2.1 WORLD CHAMPIONSHIP POINTS – Drivers who meet the race distance requirements will be awarded the following World Championship points.

  • 1st – 15 points
  • 2nd – 12 points
  • 3rd – 10 points
  • 4th – 8 points
  • 5th – 6 points
  • 6th – 5 points
  • 7th – 4 points
  • 8th – 3 points
  • 9th – 2 points
  • 10th – 1 point

 

 

8.2.2 FASTEST LAP CHAMPIONSHIP POINT – IRL will award a Formula One World Championship point to the driver that sets the fastest valid lap time during the race in accordance with the FIA Formula One regulations.

  • Drivers classified in the top 10 positions are eligible for the Championship point for setting the fastest valid lap time.
  • Drivers who achieve the fastest valid lap time and finish outside the top 10 positions will result in the Championship point not being awarded.
  • Drivers who achieve the fastest valid lap time but are disqualified from the race classifications will result in their times being discounted.
  • The driver with the next fastest valid lap time will be deemed the holder of the fastest valid lap time.
  • The Championship point will only then be awarded if that driver meets the requirements of the Championship point being awarded.

9. IRL FORMULA ONE WORLD CHAMPIONSHIP

9.1 RACE SCHEDULE/CALENDAR – The IRL championship calendar will be published before the beginning of the season. IRL premium members will have early access to the Championship schedule. IRL members who have not secured an IRL premium membership will be informed of the championship calendar on the season announcement live stream or on social media.

 

9.2 DRIVER & CONSTRUCTOR CHAMPIONSHIPS & TROPHIES – The IRL Formula One World Championship Driver’s title will be awarded to the driver who has scored the highest number of points, taking into consideration all the results obtained during the competitions which have actually taken place.

The title of IRL Formula One Constructor Champion will be awarded to the competitor which has scored the highest number of points with results from both cars being taken into account.

 

9.3 LEVEL POINTS – If two or more constructors or drivers finish the season with the same number of points resulting in a dead-heat, the higher place in the championship (in either case) shall be awarded to:

  • The holder of the greatest number of race wins.
  • If the number of race wins is the same, the holder of the greatest number of second places.
  • If the number of second places is the same, the holder of the greatest number of third places and so on until a winner emerges.

 

 

F1 2020 season information

Are you Invictus?
Support us by joining
our Premium Membership

 

Become a Premium Member